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Make the world play with

Two Courses

at Supinfogame!

Design The Concepts

Invent The Rules


Become A Video Game Director

Video game industry today is one of the key economic drivers, generating sizeable employment opportunities across the globe. A wide range of available broadcast media like computers, tablets, mobile phones, consoles, has been the primary reason for the success of this industry. At RUBIKA Supinfogame, we provide the students with a platform where they can explore the endless possibilities of the video game industry.

Course Specialization

Collect, Look, Analyse

Be open minded, inculcate artistic knowledge and explore various approaches of drawing, modelling and communication. In the process your observation skills are enhanced allowing you to express your thoughts more creatively.


Understand the process of animation and various theories applicable to it. You will start learning the various facets of 2D animation and Visual effects in your initial years and gradually develop the skills for 3D animation from 3rd year onwards.

Mastery of Artistic Tools

Learn clay modelling, classical life sketching , typography & infography, visual communication. Through the process understand theimportance of volume, proportion, symmetry, gesture & human anatomy- concepts that are very important for animation

Mastery of Technical tools

Learn various softwares and tools that will assist you in expressing your ideas efficiently in a digital platform. The latest tools and technologies are made available to the students in lieu to what is being used by various animation studios.

Project Delivery

Internships and Masterclasses are a very integral part of the curriculum. Through the processs students learn the best industry practices used in delivering projects in the global animation industry

Project Management

Understand the esssence of 3D animation Film Making through the process of Pre production, production and Post production. Project management is an essential component of the course which allows the students to create a production pipeline for their projects, in lieu to what is done in the actual animation studio.